Publish an AI-generated game with a protected review link

Publish an AI-generated game with a protected review link

Publish an AI-generated game with a protected review link

AI coding tools can create small browser games quickly. The result is usually a folder with index.html, scripts, styles, images, sprites, sounds, and notes.

If the game is not ready for a public launch, do not rush it into a full deployment pipeline. Publish a protected review link first.

What you need

Start with a game folder:

ai-game/
  index.html
  style.css
  game.js
  assets/
    player.png
    enemy.png
    soundtrack.mp3
  README.md

The game should run in a browser without private API keys or local-only paths.

1. Ask the AI tool to prepare a review build

Use a prompt like:

Prepare this browser game for review.

Make sure:
- index.html is the entry point
- assets use relative paths
- the game works without external secrets
- keyboard and mobile controls are documented
- README.md explains how to test it
- known bugs are listed
- any placeholder art or generated assets are clearly named

If the project uses a build step, ask the AI tool which folder is the static output.

2. Test the game locally

Before sharing:

  • Open the homepage.
  • Start the game.
  • Test keyboard controls.
  • Test pointer or touch controls if mobile matters.
  • Confirm assets load.
  • Confirm audio does not autoplay in a broken way.
  • Try a small mobile viewport.
  • Check console errors.
  • Remove private notes or secrets.

Do not publish a folder that contains .env, API tokens, private data, or unrelated source files.

3. Add review instructions

Create README.md:

# AI game review

Please test:
- first load
- start screen
- keyboard controls
- mobile/touch controls
- scoring
- restart behavior
- sound toggle
- level difficulty

Known issues:
- placeholder enemy art
- no pause menu yet

This turns the link into a useful QA packet instead of a random demo.

4. Upload the game folder to Revdoku

In Revdoku:

  1. Upload the game folder.
  2. Confirm index.html is present.
  3. Publish the bucket as a website.
  4. Open the live URL and play the game.
  5. Check supporting files such as README.md.

Generated site files ready for publishing

Use password access when:

  • The game is unfinished.
  • The assets are not final.
  • The idea is private.
  • You only want invited testers.
  • You need feedback before public release.

Use password plus email capture when you want to know which testers opened the game.

Password gate for a Revdoku folder site

Email captured in Revdoku analytics

6. Update the same review URL

AI game work is iterative. The first version may need:

  • Better controls.
  • Smaller assets.
  • A loading screen.
  • More forgiving difficulty.
  • Mobile layout fixes.
  • Bug fixes.
  • Accessibility improvements.

After each AI pass:

  1. Rebuild or update the static folder.
  2. Upload the changed files.
  3. Republish.
  4. Keep the same review link when possible.
  5. Add a short note to README.md.

When to move to a full host

Move from Revdoku review publishing to a full app host when the game needs:

  • Server-side multiplayer.
  • User accounts.
  • Persistent scores.
  • Payments.
  • A database.
  • A backend API.
  • App-store style operations.

Until then, a protected static review link is usually faster.

Ask ChatGPT to check access before review

Before you share a review link, ChatGPT can ask Revdoku about the bucket access mode. Use this to confirm whether the site is public, password protected, or email gated.

ChatGPT checks Revdoku access mode for a protected demo bucket

Takeaway

AI can make the game. Revdoku can make it reviewable.

Publish the generated folder, protect the link, invite testers, track visits, and update the same packet as the game improves.

Revdoku workflow screenshots

A Revdoku bucket with a website root ready for a browser game

Password Gate controls for private game review

Recipient links and QR sharing for testers

Sources checked

  • Existing Revdoku AI publishing tutorial drafts.
  • Revdoku local screenshot assets in _shared/revdoku-assets/.

Start publishing for free

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